Every level in Tadka

There are 200 levels. A level is defined by three numbers: how many colours are on the shelf, how many spare glasses you get, and par — the number of pours a real solution takes. This page is that whole table, described honestly, including the part where it gets hard.

How a level is built

Every glass holds four units of colour. A level with eight colours therefore deals eight full glasses of jumbled colour, plus a number of empty spare glasses to work in. Across the 200 levels the colour count runs from four to twelve, and the spare count is always either three or two.

That second number is doing more work than it looks like. Three spares against a given colour count is a comfortable board. The same colour count with two spares is a genuinely hard one, because the moment one spare is committed you are down to a single place to put anything. Tadka alternates the two: you meet each new colour count with three spares first, then meet it again with two. So the curve is a staircase, not a ramp — every step up is followed by a step you have already been taught how to climb.

The twelve free levels, in full

These are the boards you can play without paying anything. The colours, spares and par columns are read straight out of the level data the game ships.

Tadka free levels 1–12
LevelColoursSpare glassesParSimulated win rate
14314100%
24215100%
3531799%
4522087%
56320100%
6622174%
7732467%
8722368%
9832985%
10822924%
11933071%
12933788%

What "simulated win rate" means, precisely. It is not a statistic about human players — Tadka has never published one and does not have one. It is the result of playing each board 400 times with a program that plays the way a person does in their first minute: it merges onto matching colours, prefers the pour that finishes or frees a glass, only touches a spare when nothing matches, and has no lookahead at all, so it cannot see a dead end coming. The percentage is how often that program finished the board.

It is a difficulty measure, not a prediction about you. A person who has read the strategy page will beat these numbers, because a person can stop and think.

Level 10 is the wall

Eight colours with two spares is the hardest board in the free run by a wide margin, and it is meant to be. The simulation finishes it about a quarter of the time and dead-ends outright on about a third of its attempts. That is not a broken level — it is proven solvable like every other one — it is what eight colours feels like when you only have two places to put anything.

The reason it is worth naming: the first time you ever jam a board, Tadka gives you an extra glass for free and you carry on. Eight colours with three spares instead of two is a different game, and level 9 — the same eight colours with the extra spare — is an 85% board. One glass is the entire difference.

After level 12

The staircase keeps climbing on exactly the same principle. Nine, ten, eleven and finally twelve colours, each met first with three spares and then with two. Level 200 is twelve colours with two spares, par 45. Levels 13 to 200 are part of the one-time Kitchen Gift Pack, which also gives you two extra glasses on every board — including the free ones — and unlimited undo.

Two guarantees about every level

Levels 1 to 5 carry an extra guarantee: they were checked by exhaustive search and cannot be jammed at all, whatever you pour. Every position reachable from those five deals was enumerated and none of them is dead, so a beginner on the opening levels can only take longer, never lose.

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The other two games

Candy Orchard Bubble shooter — twelve baskets, bank shots off the wall. Three baskets free. Chowk Jam One-tap traffic puzzle — sixty junctions in four packs. Ten levels free.